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Updated: 7 min 42 sec ago

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Valve Sponsors Work To Greatly Speed-Up Linux OpenGL Game Load Times

Mon, 05/05/2014 - 10:11
An anonymous reader writes "Valve Software has sponsored some interesting improvements developed by LunarG for the Mesa OpenGL library on Linux for deferred and threaded GLSL shader compilation. What these changes mean for users of the open-source Linux graphics drivers when running their favorite games is that OpenGL games now load a lot faster. As an example, the time from starting Dota 2 until the time actually being within the game is reduced by about 20 seconds on an Intel system. While Direct3D has offered similar functionality for a while, OpenGL has not, which has given it a bad reputation with regard to game load times until all shaders are compiled and cached — fortunately it's now addressed for OpenGL if using the Mesa Linux graphics drivers on a supported game."

Read more of this story at Slashdot.








Categories: Linux News

Linus Torvalds Receives IEEE Computer Pioneer Award

Sun, 04/05/2014 - 18:34
mikejuk (1801200) writes "Linus Torvalds, the 'man who invented Linux' is the 2014 recipient of the IEEE Computer Society's Computer Pioneer Award, '[f]or pioneering development of the Linux kernel using the open-source approach.' According to Wikipedia, Torvalds had wanted to call the kernel he developed Freax (a combination of 'free,' 'freak,' and the letter X to indicate that it is a Unix-like system), but his friend Ari Lemmke, who administered the FTP server it was first hosted for download, named Torvalds' directory linux. In some ways Git can be seen as his more important contribution — but as it dates from 2005 it is outside the remit of the IEEE Computer Pioneer award."

Read more of this story at Slashdot.








Categories: Linux News

Canonical (Nearly) Halts Development of Ubuntu For Android

Thu, 01/05/2014 - 20:41
rjmarvin (3001897) writes "In a since-removed bug report on Launchpad, Ubuntu's issue tracker, Canonical's Matthew Paul Thomas stated that Ubuntu for Android is no longer in active development. In a statement, Canonical stated that while the project is not completely dead, Canonical is currently focusing on pushing Ubuntu for Phones. The company is open to working with partners on Ubuntu for Android, but will not proceed with further U4A development unless they can form a partnership with an OEM partner to launch it. The Ubuntu for Android project was first announced in early 2012."

Read more of this story at Slashdot.








Categories: Linux News